King Arthur – game art by Hexar Studios
Wyvern – game art by Hexar Studios
Louvre – game art by Hexar Studios
Stylized Female Warrior – game art by Hexar Studios
Giant Robot – game art by Hexar Studios
Rat Captain – game art by Hexar Studios
Hair King Arthur – game art by Hexar Studios
Futureistic Gun – game art by Hexar Studios
Jawan Truck – game art by Hexar Studios
Stylized Character Showcase – game art by Hexar Studios
Rustic kitchen interior environment – 3D environment art by Hexar Studios
Still Life – game art by Hexar Studios

Game art services for every stage of production

Characters, creatures, environments, concept art, animation, real-time hair, hard surface and technical art from one senior-led team. Hire us for a single asset, a full content drop or an embedded co-development team.

  • NDA before any files are shared
  • Engine-tested in Unreal and Unity
  • Two revision rounds per milestone
Realistic 3D character render

3D Character Art

Realistic, stylized and mobile characters, NPC rosters and digital doubles

Game-ready creature model

Creature Design

Dragons, aliens, monsters and beasts from concept to sculpt

3D environment of a museum hall

3D Environment Art

Modular kits, hero locations, biomes and cinematic sets

Environment concept painting

Concept Art

Character, creature, environment and prop concepts plus key art

Dragon cinematic animation frame

Game Animation

Locomotion, combat, creature, facial and cinematic animation

Real-time hair groom

Real-Time 3D Hair

Hair cards, strand grooms, facial hair and fur

Hard surface robot model

Hard Surface Art

Weapons, vehicles, mechs and sci-fi props

Detailed prop prepared for engine

Technical Art

Shaders, LODs, optimization and engine integration

Trusted by studios and publishers worldwide

Worldmakers logo
Turtle Rock Studios logo
Obsidian Entertainment logo
Frontier Developments logo
Meta logo
Pathea Games logo
Rivet Games logo
BBC Media logo

Work with us the way your production works

Pick the setup that fits your milestone plan. Many studios start with a fixed-scope test and move to a dedicated team once the style is locked.

Female Assassin – game art by Hexar Studios

Fixed scope

Per-asset projects

Fixed scope and price for a defined set of assets. Ideal for a hero character, a creature or an environment kit.

  • Best for Hero characters, key art, asset packs
  • Pricing Fixed price, paid per milestone
  • Starts with Written scope and quote
Stylized Weapon Showcase – game art by Hexar Studios

Recurring

Content drops and live ops

Recurring batches of characters, cosmetics, weapons or props on a predictable cadence for live-service games.

  • Best for Seasons, cosmetics, battle passes
  • Pricing Agreed per batch
  • Cadence Matched to your release calendar
Louvre – game art by Hexar Studios

Embedded

Dedicated team

A stable team of artists who learn your pipeline, attend your reviews and work as an extension of your studio.

  • Best for Long productions, co-development
  • Pricing Monthly, per artist
  • Setup Artists trained on your pipeline

From brief to engine-ready in four steps

Brief and NDA

Share references, art bible and target specs under NDA. We ask the questions that prevent rework later.

NDA · questions · reference board

Scope and test

A written scope, timeline and fixed quote. Optional paid test asset so you can judge quality first.

Scope · quote · test asset

Production and reviews

Reviews at blockout, sculpt, texture and final, with two revision rounds per milestone.

Weekly WIP · review calls

Engine-ready delivery

Files tested in your engine, named and foldered to your pipeline, with LODs and source files.

FBX / USD · textures · source

Giant Robot – game art by Hexar Studios

Built for production, not just portfolios

Art that works in your pipeline the first time.

Senior-led teams

A lead artist with shipped credits runs every project.

Engine-tested delivery

Checked in Unreal, Unity or your engine before handoff.

NDA and IP protection

NDA first. IP transfers to you on payment.

Clear milestones

Written scope, staged reviews, two revision rounds.

Proof in shipped games

Predator: Hunting Grounds key art

Characters · Weapons

Predator: Hunting Grounds

30+ playable characters and weapon sets for IllFonic

Back 4 Blood key art

Characters · Creatures

Back 4 Blood

NPC heads, civilians and infected for Turtle Rock Studios

Skull and Bones key art

Characters · Hard surface

Skull and Bones

Character models, heads and ship assets for Ubisoft

Questions studios ask before hiring us

Not covered here? A 20-minute call usually answers the rest, and we can look at your references together.

How much does game art outsourcing cost?

It depends on asset type, detail level and volume. A stylized mobile prop can cost a fraction of a AAA hero character. Share your brief and we will send a written quote with a per-asset breakdown, usually within one business day.

Can we start with a test asset?

Yes. New partners often start with a paid test asset so you can judge quality, communication and fit before committing to a larger batch.

How do you protect our IP?

We sign your NDA before any files are shared, restrict project access to the assigned team, transfer IP on payment and never show client work without written permission.

Which time zones do you cover?

Our studio is in Lucknow, India (IST, UTC+5:30), with office hours of 9:00 to 17:00 IST. That overlaps with European mornings, and we schedule calls with North American teams at mutually convenient times.

What engines and tools do you work with?

Unreal Engine and Unity are our main targets, and we have worked in proprietary engines. Source tools include Maya, Blender, ZBrush, Substance 3D Painter, Marvelous Designer and XGen.

How quickly can you start?

Start dates depend on scope and current team availability. We confirm a start date together with your quote, so you can plan around it.

What producers say about working with us

Characters arrived optimized for our pipeline, and every milestone landed on time.

Placeholder testimonialArt Director, PC and console studio

Realistic 3D character by Hexar Studios

The assets dropped into Unreal Engine with almost no fixes on our side.

Placeholder testimonialLead 3D Artist, indie studio

Creature model by Hexar Studios

Consistent quality across a large batch, and they understood our technical limits.

Placeholder testimonialOutsourcing Producer, live-service game

Wyvern creature by Hexar Studios

Have an art brief, a style guide or just an idea?

Send it over. We reply within one business day with questions, a scope and a quote.