Skull And Bones – game art by Hexar Studios

Skull and Bones

We created character models, detailed heads and ship assets for Ubisoft’s pirate title, work that demanded AAA precision at scale.

Client

Ubisoft

Project

Naval action game · PC and console

Our scope

Character models, detailed heads and ship assets

The challenge

Ubisoft’s quality bar and proprietary pipeline meant every asset had to match an established look and pass strict technical review.

How we delivered

Our senior character artists matched the art bible closely, delivering heads and characters with production-ready topology and textures alongside ship assets.

Selected Skull and Bones work

Click any image to view it full size.

What we did on this project

3D Character Art

See how our 3d character art team works, with pipeline, specs and FAQs.

Hard Surface Art

See how our hard surface art team works, with pipeline, specs and FAQs.

Other games and productions

Ghostbusters: Spirits Unleashed key art

Characters · Creatures

Ghostbusters: Spirits Unleashed

Ghost and character design with IllFonic

Deceit 2 key art

Full art pipeline

Deceit 2

Concepts, characters, props and environments for Worldmakers

Wanderer: Fragments of Fate key art

VR · Props · Characters

Wanderer: Fragments of Fate

VR characters, props and environments with Mighty Eyes

Have an art brief, a style guide or just an idea?

Send it over. We reply within one business day with questions, a scope and a quote.