Wanderer: Fragments of Fate

We partnered with Mighty Eyes on characters, props and environments for their VR adventure. In VR, every asset has to convince from every angle.

Client

Mighty Eyes Studios

Project

VR adventure

Our scope

Characters, props and environments for VR

The challenge

Players can pick up, rotate and inspect objects up close in VR, while the headset’s performance budget stays tight.

How we delivered

We built a large library of wooden, stone and metal props, weapons and historical characters with careful texel density and LODs, so they held up close without hurting frame rate.

Selected Wanderer: Fragments of Fate work

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What we did on this project

3D Environment Art

See how our 3d environment art team works, with pipeline, specs and FAQs.

Technical Art

See how our technical art team works, with pipeline, specs and FAQs.

3D Character Art

See how our 3d character art team works, with pipeline, specs and FAQs.

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Have an art brief, a style guide or just an idea?

Send it over. We reply within one business day with questions, a scope and a quote.