
Back 4 Blood
We handled a large share of NPC and creature work for Turtle Rock’s co-op shooter, from civilians to the infected hordes that had to hold up in close combat.
Client
Turtle Rock Studios
Project
Co-op shooter · PC and console
Our scope
NPC heads, civilians, infected and corpse variations
The challenge
A horde shooter needs a huge range of believable people and infected that read instantly at gameplay distance yet survive close-ups when an enemy is in your face.
How we delivered
We built modular head and body variations across ages, ethnicities and states of decay, with accessories and corpse variants sharing texture sets so the client could populate scenes with variety while keeping memory in check.
Selected Back 4 Blood work
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What we did on this project
3D Character Art
See how our 3d character art team works, with pipeline, specs and FAQs.
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Have an art brief, a style guide or just an idea?
Send it over. We reply within one business day with questions, a scope and a quote.