
Deceit 2
We supported the full creative pipeline for Worldmakers’ live-service game: concepts, characters, props and environments built for ongoing seasonal content.
Client
Worldmakers
Project
Live-service multiplayer · PC
Our scope
Concepts, characters, props and environments
The challenge
A live-service game needs a steady flow of new content that stays consistent with the established style season after season.
How we delivered
We worked as an extension of the Worldmakers art team, taking assets from concept through final model and texture on a predictable cadence.
Selected Deceit 2 work
Click any image to view it full size.
















What we did on this project
3D Character Art
See how our 3d character art team works, with pipeline, specs and FAQs.
3D Environment Art
See how our 3d environment art team works, with pipeline, specs and FAQs.
Other games and productions

Wanderer: Fragments of Fate
VR characters, props and environments with Mighty Eyes

Call of Osiris
Mummy characters and Egyptian-themed environments

Tiger 3
Afghan environments, military vehicles and weapons

Have an art brief, a style guide or just an idea?
Send it over. We reply within one business day with questions, a scope and a quote.