Deceit – game art by Hexar Studios

Deceit 2

We supported the full creative pipeline for Worldmakers’ live-service game: concepts, characters, props and environments built for ongoing seasonal content.

Client

Worldmakers

Project

Live-service multiplayer · PC

Our scope

Concepts, characters, props and environments

The challenge

A live-service game needs a steady flow of new content that stays consistent with the established style season after season.

How we delivered

We worked as an extension of the Worldmakers art team, taking assets from concept through final model and texture on a predictable cadence.

Selected Deceit 2 work

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What we did on this project

Concept Art

See how our concept art team works, with pipeline, specs and FAQs.

3D Character Art

See how our 3d character art team works, with pipeline, specs and FAQs.

3D Environment Art

See how our 3d environment art team works, with pipeline, specs and FAQs.

Other games and productions

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Environments · Vehicles

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Afghan environments, military vehicles and weapons

Have an art brief, a style guide or just an idea?

Send it over. We reply within one business day with questions, a scope and a quote.