
Wanderer: Fragments of Fate
We partnered with Mighty Eyes on characters, props and environments for their VR adventure. In VR, every asset has to convince from every angle.
Client
Mighty Eyes Studios
Project
VR adventure
Our scope
Characters, props and environments for VR
The challenge
Players can pick up, rotate and inspect objects up close in VR, while the headset’s performance budget stays tight.
How we delivered
We built a large library of wooden, stone and metal props, weapons and historical characters with careful texel density and LODs, so they held up close without hurting frame rate.
Selected Wanderer: Fragments of Fate work
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What we did on this project
3D Environment Art
See how our 3d environment art team works, with pipeline, specs and FAQs.
3D Character Art
See how our 3d character art team works, with pipeline, specs and FAQs.
Other games and productions

Call of Osiris
Mummy characters and Egyptian-themed environments

Tiger 3
Afghan environments, military vehicles and weapons

Artificial Detective
Cinematic props and sets for Vivix Studios

Have an art brief, a style guide or just an idea?
Send it over. We reply within one business day with questions, a scope and a quote.