
Skull and Bones
We created character models, detailed heads and ship assets for Ubisoft’s pirate title, work that demanded AAA precision at scale.
Client
Ubisoft
Project
Naval action game · PC and console
Our scope
Character models, detailed heads and ship assets
The challenge
Ubisoft’s quality bar and proprietary pipeline meant every asset had to match an established look and pass strict technical review.
How we delivered
Our senior character artists matched the art bible closely, delivering heads and characters with production-ready topology and textures alongside ship assets.
Selected Skull and Bones work
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What we did on this project
3D Character Art
See how our 3d character art team works, with pipeline, specs and FAQs.
Hard Surface Art
See how our hard surface art team works, with pipeline, specs and FAQs.
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Have an art brief, a style guide or just an idea?
Send it over. We reply within one business day with questions, a scope and a quote.