Middle Earth: Shadow Of War

Skills & Tools We Used :

Modelling and Texturing

Modelling and Texturing

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Photoshop
Photoshop

CLIENT

Hexar Studio

ENGINE

UE5

ASSETS

200+ delivered

Duration

6 Months

TEAM

12 Artists

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Project gallery

Business Strategy

Research & Analysis

Game Art Done Right

From first concept sketch to final
engine-ready asset — we manage every
stage of production so your team can
focus on building the game.

Discovery & Strategy

Before a single polygon is pushed, we lock the visual target — style guide, tech spec, poly budget and pipeline handshake. No surprises mid-production.

Art & Design

Senior-led teams execute across 13 disciplines — concept, characters, environments, weapons, VFX and cinematics — all reviewed by a discipline head before delivery.

Delivery & Integration

Engine-ready assets delivered to your Perforce or Git — tested, optimized and signed off. We stay through launch and LiveOps if needed.

Environment Art

Environment Art

Environment Art

Environment Art