Middle Earth: Shadow Of War
Skills & Tools We Used :
Modelling and Texturing
Modelling and Texturing
CLIENT
Hexar Studio
ENGINE
UE5
ASSETS
200+ delivered
Duration
6 Months
TEAM
12 Artists
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Project gallery
Business Strategy
Research & Analysis
Game Art Done Right
From first concept sketch to final
engine-ready asset — we manage every
stage of production so your team can
focus on building the game.
Discovery & Strategy
Before a single polygon is pushed, we lock the visual target — style guide, tech spec, poly budget and pipeline handshake. No surprises mid-production.
Art & Design
Senior-led teams execute across 13 disciplines — concept, characters, environments, weapons, VFX and cinematics — all reviewed by a discipline head before delivery.
Delivery & Integration
Engine-ready assets delivered to your Perforce or Git — tested, optimized and signed off. We stay through launch and LiveOps if needed.